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C. C. Simmons's avatar

This was so refreshing to read, David! I'm a hobbyist game designer myself, and I'm frequently disturbed by how many games blur the line between gameplay and narrative to the ultimate detriment of both. The way you've described The Operator here, it seems that mistake wasn't made.

I'm really fond of how the thematic aspect of your adaptation echoes the game's puzzle-centric gameplay. Just as players have to connect the dots/dissect the logic of a level's moving parts to make the kill, so too does your operator character get lost in his paranoid mathematics in order to complete his objective - and objective determined by him rather than the agency (a parallel for the game that you're adapting here), thereby compromising the macro significance of his choices.

Scrumptious stuff. Thank you for this!

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